OGR 18/11/2012Hey Jebb,Wow - that's some back-story and I loved that little folkloric idea about seeing your sun goddess dancing in the flames...Okay - so, a couple of concerns/suggestions. Essentially you've distilled your environment down to a central section that is dominated by human figure sculptures. Now I know I've encouraged students not to think about the limitations of Maya when designing these spaces, but it does seem to me that you've subordinated some of the more archtectural/digital set emphases of this unit (which is designed to move novice Maya users away from the human form - at least for now). Simply from a cinematic point of view, you've established this interior space in the heart of the sun, but really, you're only showing us a very 'domestic' view of it - I want to know what's happening around and above her - hence my suggestion you look at orrerys, which use simple arcs to convey spaces. I'm certainly not strong-arming you into using these examples, but I am encouraging you to think more architecturally about this interior space; because essentially, you've got 4 statues in a round room gathered around a human bonfire - okay, I'm simplifying, but you get the gist. I don't think you're thinking as speculatively about 'space and environment' as the brief suggests you should. By way of an example, mages.comicbookgeek.multiply.com/image/3/photos/63/1200x1200/17/MARS.png?et=%2BRoOHpf9KtkrNRGp13O4yg&nmid=106448643I'm wondering if you're getting too hung up on your character? The reason I suggested you look at solar arcs were as 'blueprints' for creating an architecture for your Goddess's environment - something suitably splendid. Can I suggest you deal with the aspects of the environment not included in your final thumbnail? What is this space actually constructed like? Let's see some 'interior architecture-centric' thumbnails, Jebb, otherwise you're going to spend weeks trying to create human effigies in Maya - and you may find that you're off brief - and hugely frustrated!