I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.
I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.
The videos above are a pair of animation tests for the zoetrope grid, in order to gain an idea of how it would appear before creating the final images of the zoetrope strip.
The video (above) demonstrates the technique used to morph a simple shape into a character, before further morphing the character into another of a different appearance. The resulting video was created during an animation tutorial, where we worked in groups, on 07/11/2012. My group's image is on the right.
This Maya animation was created using a motion path, on which the object travels, with several cameras created in the surrounding area, to create sections of film, before being edited together using Premiere Pro.
The above video is of an Autodesk Maya Tutorial, learning about rigs and how thy are used to insert motion into a Maya animation. Although the tutorial did not include the placement of cameras, I chose to use them, in an attempt to create a more cinematic experience to the basic movements of the setup. Once all the footage was exported, I edited it all together using Premiere Pro.
The videos above were created, frame by frame, during a hand drawn animation session, utilising a time line in order to place the key frames in the correct positions to accurately portray a tennis ball bounce. These videos were created on Wednesday 14th November 2012.