Monday, 1 October 2012

Cinematic Spaces

20,000 Leagues Under the Sea

Title page from the novel 20,000 Leagues Under the Sea
written by Jules Verne (1870).
20,000 Leagues Under the Sea is a novel, written by the French author Jules Gabriel Verne in 1870. He is often referred to as one of the pioneers of the science fiction genre, with his most famous novels, Journey to the Centre of the Earth (1864), 20,000 Leagues Under the Sea (1870), and Around the World in Eighty Days (1873).

20,000 Leagues Under the Sea is a science fiction story of a scientist, Professor Pierre Aronnax, and his assistant, Consiel, who embark on a mission to track and destroy a monstrous marine creature that is attacking and sinking ships. Although, after setting out on their mission, the ship they are travelling on is struck by an unusual object, damaging the steering and causing the Professor, his assistant and a master harpooner, Ned Land, to fall overboard.

The three men, stranded at sea, soon discover that the object that the ship they were travelling in hit is in fact a submersible boat, the Nautilus, captained by a man called Nemo. The men travel with Nemo across the seven seas, travelling the distance mentioned in the title of the novel.

Book Extracts
Below are the extracts from the book that I will design the spaces and environments for.







The underlined sections of the extracts are the descriptive texts that I am going to focus on to aid in designing the spaces and environments of the novel.

Influence Maps
Below are my first two influence maps.

Thumbnail Sketches
The images below are the first groups of thumbnails sketches for the book extracts from 20,000 Leagues Under the Sea.




  1. HI Jebb,

    I'm impressed with the thorough approach you're taking to breaking down the source material, and getting to the pertinent details. Some evocative influence maps too!

    At this early stage it's very important you establish your overall scene as opposed to establishing smaller details. At the moment your thumbnails are mostly concentrating on the minutiae the environment, which needs to be happening a lot later in design process.

    At this point, some further exploration of how your entire image works i.e the perspective your going to use and how you can begin to create a sense of depth and scale using foreground, midground and background needs to take place before anything else is established.

  2. Hey Jebb,

    I nearly missed this post - great to see you pushing your work out :) A few pointers - firstly, you should change your post title to 'Cinematic Spaces' - which is actually the project title (as opposed to the Unit title, which is Space & Environment). Also - you should get used to labeling your posts (there's a label option on the right of your screen when you're preparing a blog post - click on it, a windo opens, and in there you type pertinent labels which will help you sort and group your posts as the year goes on; for example, all your breifs do ask you to use particular naming conventions in association with your blogposts - for example 'cinematic spaces' as a label for all posts that associate with this project (or 'Toolkit Drawing' for all posts associated with your drawing workshops with Chris Hunt). The other blogging tip is to blog 'little and often' and in separate posts a) so you can label the different sorts of work you're making appropriately (i.e. 'influence maps', cinematic spaces films reviews' 'thumbnails' 'digital painting' etc), but also, if you blog 'little and often' you're much more likely to attract consistent attention from tutors, mentors and creative partners - because when you lump all your content together and blog once, it's possible for someone to miss lots of your work with knowing it.

  3. Hey Jebb,

    Great start on your thumbnails! They really reflect the ideas which you have looked into within your influence maps. Thumbnail #22 draws my attention as I can imagine the scene you are trying to portray as a large basin with wonderful aquatic plant life. I think the image ratio will also benefit you in creating a nice perspective and a nice understanding of scale in your concepts.