Showing posts with label Hand-Drawn. Show all posts
Showing posts with label Hand-Drawn. Show all posts

Wednesday, 19 December 2012

Animation Techniques - Ping Pong Ball

1. Ping Pong Ball, 12fps.
 
2. Ping Pong Ball, 24fps.
 
I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.

Animation Techniques - Bowling Ball

1. Bowling Ball, 12fps.

2. Bowling Ball, 24fps.

I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.

Thursday, 6 December 2012

Animation Techniques - Zoetrope - Animation Test

 
1. Zoetrope Animation Test, 12fps.
 
 
2. Zoetrope Animation Test, 24fps.
 
The videos above are a pair of animation tests for the zoetrope grid, in order to gain an idea of how it would appear before creating the final images of the zoetrope strip.
 

Saturday, 24 November 2012

Animation Techniques - Character Morphing


The video (above) demonstrates the technique used to morph a simple shape into a character, before further morphing the character into another of a different appearance. The resulting video was created during an animation tutorial, where we worked in groups, on 07/11/2012. My group's image is on the right.

Wednesday, 14 November 2012

Animation Techniques - Bouncing Ball

1. Bouncing Ball, 12fps.
 
 2. Bouncing Ball, 24fps.

The videos above were created, frame by frame, during a hand drawn animation session, utilising a time line in order to place the key frames in the correct positions to accurately portray a tennis ball bounce. These videos were created on Wednesday 14th November 2012.

Sunday, 11 November 2012