Wednesday, 19 December 2012

Maya Tutorial - Texturing

The collection of images below are the results of following a pair of online Autodesk Maya tutorial videos, which teaches how to apply textures to 3D computer models.

1. Robot Texture - Default
2. Robot Texture - Ceramic
3. Robot Texture - Plastic
4. Robot Texture - Silver
5. Robot Texture - Chrome

6. Robot Texture - Gold
7. Robot Texture - Glass
8. Robot Texture - Glow
9. Robot Texture - Hidden Glow
10. Blocks - UV Map - 01
11. Blocks - UV Map - 02
12. Blocks - UV Map - 03

Animation Techniques - Ping Pong Ball

1. Ping Pong Ball, 12fps.
2. Ping Pong Ball, 24fps.
I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.

Animation Techniques - Bowling Ball

1. Bowling Ball, 12fps.

2. Bowling Ball, 24fps.

I created the pair of videos above for the CG Artist's Toolkit unit of the (BA Hons) CG Arts & Animation course at UCA Rochester. The videos are part of a hand-drawn bouncing ball exercise.

Digital Painting - Session 7

The selection of images below were created on Friday 7th December 2012 during a photoshop tutorial session, where we used three images placed on top of each other.

1. Overlaid Images
After selecting the images and placing them on top of each other, we experimented with several overlaying techniques, which resulted in the image above.
2. Block Image
We soon began to place blocks of colour over the created image, giving the illusion of objects.
3. Detailed Image
With the emergence of object illusions, we started to place detail on the image enhancing the illusion.
4. Final Image
Recognizing possible objects in the images above, I flipped the canvas, which soon gave me ideas as to the purpose of the image, appearing in the form of a visual space.

Friday, 14 December 2012

Secret Lairs - Presentation

Secret Lairs - Presentation

Secret Lairs - Creative Partnership Archive

Creative Partnership Archive

Secret Lairs - Submission Disc Artwork

The pair of images below are the designs for the submission disc that accompanies the Secret Lairs unit.

1. CD Cover Artwork
2. CD Disc Artwork

Secret Lairs - Final Scene

The image below is the final concept art for the Solar Goddess' Secret Lair.

1. Concept Art
The image below is the final rendered image the Solar Goddess' Secret Lair, situated at the Sun's core.

2. Final Render Image

Texture Paintings

The digital paintings (below) were created to be used as textures for the model of the secret lair set.

1. Rock Texture
2. Sun Texture
3. Wood Texture

Digital Set Pipeline

The images below demonstrate the digital set pipeline progress utilised throughout the construction for the scene of the character's secret lair.

1. Wireframe
2. Untextured
3. UV Maps
4. Textured
5. Lighting Test 01
6. Lighting Test 02

Secret Lair - Texturing - Exterior

The collection of screenshots (below) visually depict the texturing process of the secret lair for the Solar Goddess, with representations of the other, less important, goddesses.

1. Sun Texture
2. Central Sphere and Ring Textures
3. Smoothed Textures
4. Improved Ring Textures
5. Final Textures
6. Inserting Sculptures

Secret Lair - Modelling - Sculptures

The series of images below demonstrates the modelling process used to created the series of sculptures that will feature in the character's lair.

1. Surrounding Sculpture
2. Surrounding Sculpture
3. Surrounding Sculpture
4. Central Sculpture
5. Central Sculpture
6. Central Sculpture

Secret Lair - Modelling - Exterior

The collection of images (below) are a series of screenshots clearly highlighting the development of the secret lair during the 3D modelling process.

1. Sun Exterior.
To create the spike effect of the model, I selected the individual vertexes of the sphere and dragged them away from the sphere, but this resulted in a bulging effect. As this was not the desired appearance, to overcome the effect I selected the faces of the bulges and used the cut faces tool before extending the points and rescaling the bases of the spikes.
2. Secret Lair.
Once the sun exterior was complete, I focused on the structure of the lair, which consists of a central glass sphere and several gigantic rings than spin round the lair.
3. Central Sphere.
Seeing as the default shader is utterly non-transparent, I placed a temporary Lambert shader on the central sphere, altering the transparency so that the interior would become visible.
4. Secret Lair.
5. Secret Lair.
Once the modelling of the lair exterior was completed, I setup a camera, ready for the final rendered of the image.

Thursday, 13 December 2012

Orthographic Images

The series of images below are orthographic drawings to aid in creating a 3 dimensional digital set for a Solar Goddess. The images are orthographic images for the exterior of the lair, the hero prop, and several sculptures that are to feature in the lair.

1. Secret Lair Exterior.
2. Hero Prop.
3. Central Sculpture.
4. Surrounding Sculptures.